raylib is a simple and easy-to-use library to learn videogames programming.


raylib is highly inspired by Borland BGI graphics lib and by XNA framework. Allegro and SDL have also been used as reference.


NOTE for ADVENTURERS: raylib is a programming library to learn videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way. Are you ready to learn? Jump to code examples!.


some raylib features
- Written in plain C code (C99) in PascalCase/camelCase notation
- Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
- Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
- Powerful fonts module with SpriteFonts support (XNA fonts, AngelCode fonts, TTF)
- Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
- Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
- Flexible Materials system, supporting classic maps and PBR maps
- Shaders support, including Model shaders and Postprocessing shaders
- Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
- Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)
- Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi and HTML5
- VR stereo rendering support with configurable HMD device parameters
- Minimal external dependencies (GLFW3, OpenGL, OpenAL)
- Complete bindings to Lua (raylib-lua) and Go (raylib-go).

raylib architechture

Wanna see all functions available in raylib? CHECK CHEATSHEET

raylib is open-source and free to use. View license.