raylib is a simple and easy-to-use library to enjoy videogames programming.
raylib is highly inspired by Borland BGI graphics lib and by XNA framework. Do you want to see all functions available in raylib? Check raylib cheatsheet
NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in pure spartan-programmers way. Are you ready to learn? Jump to raylib code examples!
raylib has received several recognitions in the last years. Here there some awards received from Google and Epic Games.
raylib supported platforms
raylib supports multiple target platforms, it has been tested in the following ones but, technically, any platform that supports C language and OpenGL graphics (or similar) can run raylib or it can be very easily ported to.
raylib language bindings
You can use raylib with multiple programming languages, there are +60 bindings!. Here it is a list with some of them:
raylib extra libraries
raylib can be combined with several extra libraries for additional functionality, some of those libraries are already used internally while others are provided for user integration, most of these libraries are single-file header-only with no external dependencies.
raylib technologies tools
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I'm working hard on raylib but my resources are limited. If you enjoy raylib and want to help, consider a small donation or contributing to the project on GitHub. Thanks!
- Multiplatform: Windows, Linux, MacOS, RPI, Android, HTML5... and more!
- Written in plain C code (C99) in PascalCase/camelCase notation
- Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3 or ES 2.0)
- Unique OpenGL abstraction layer: rlgl
- Powerful Fonts module (XNA SpriteFonts, BMfonts, TTF, SDF)
- Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
- Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
- Flexible Materials system, supporting classic maps and PBR maps
- Animated 3d models supported (skeletal bones animation)
- Shaders support, including Model shaders and Postprocessing shaders
- Powerful math module for Vector, Matrix and Quaternion operations: raymath
- Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
- VR stereo rendering support with configurable HMD device parameters
- Huge examples collection with +120 code examples!
- Bindings to +50 programming languages!
- Free and open source. Check [LICENSE].
raylib is a highly modular library. Everything is contained within a small number of well defined, specific and self-contained modules, named accordingly to its primary functionality. Note that some of those modules can be used in standalone mode, independently of raylib library.